The first option – it helps to limit the maximum FPS to refresh rate your monitor and, consequently, align the time on the rendering of each frame (turns smoother video, but increased the input delay). The second option – does not increase the delay from input and not even the drawing, but instead aligns the average frame rate. What to choose? We recommend vertical sync. And this is connected with the fact that because of the limited frame rate enabled errors appear like automatically included scaling resolution, there is blur and much more. This option is quite demanding, which helps to drop the frame rate, as a rule, during the battle. Although also it affects the sparks, fire, and other non-combat effects. Therefore, lowering the setting to be absolutely all those who have an old or weak graphics card. However, with quality levels option far all is not so simple. Since finding the difference between the high and the maximum value rather difficult. Yes, they are present, but in a minimal amount. ![]() Thus, we can safely lowered to the high value and not to load redundant system processes.Īs for the low and the mean, in the first case, the game will lose almost all – on Minimal quality effects and detail reduced literally to zero. In the second case, insignificant vegetation change and will reduce the effects associated with fog. So, if desired to achieve stable parameter FPS can be reduced until the average quality with almost no loss.Īs a rule, texture quality depends more on the video memory, down from the level of graphics performance. Therefore, the impact on performance has high. And the quality of the textures in the Outriders strongly reflected later in the game, that is, notice the difference the eye will not be difficult between each of the quality levels.
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